Emulation of human attention for exploration of virtual architectural environments. Application to Le Corbusier’s promenade architecturale of a virtual Ville Savoye
Barneche-Naya V., Hernández-Ibáñez L.A. (2019) Emulation of human attention for exploration of virtual architectural environments. Application to Le Corbusier’s promenade architecturale of a virtual Ville Savoye. In International Conferences Interfaces and Human Computer Interaction 2019 (pp. 333-337). ISBN: 978-989-8533-91-3, 2019. doi: 10.33965/ihci2019_201906C043
 
UX Aspects of Kinect-Based Movement Schemes Inside Virtual Environments for Museum Installations
Barneche-Naya, V., & Hernández-Ibáñez, L. A. (2019). UX Aspects of Kinect-Based Movement Schemes Inside Virtual Environments for Museum Installations. In International Conference on Human-Computer Interaction (pp. 133-150). Springer, Cham. doi: 10.1007/978-3-030-21817-1_11

 

A Vitruvian-Inspired Theoretical Framework for Architecture in Virtual Worlds.
Barneche-Naya, V., & Hernández-Ibáñez, L. A. (2018). A Vitruvian-Inspired Theoretical Framework for Architecture in Virtual Worlds. In Khosrow-Pour, D.B.A., M. (Ed.), Enhancing Art, Culture, and Design With Technological Integration (pp. 152-168). IGI Global. doi: 10.4018/978-1-5225-5023-5.ch008

 

Criterios para el diseño de instalaciones museísticas basadas en interfaces naturales.
Hernández-Ibáñez, & Barneche-Naya, V. (2017). Criterios para el diseño de instalaciones museísticas basadas en interfaces naturales. In Arqueología Computacional. Nuevos enfoques para el análisis y la difusión del patrimonio cultural (pp. 241-264). Instituto Nacional de Antropología e Historia. Editor D. Jiménez-Badillo. México: INAH., 2017

 

Museología virtual: Interactividad y experimentación en la exposición
Barneche-Naya, V., & Hernández-Ibáñez, L. A. (2017). Museología virtual: Interactividad y experimentación en la exposición. In Arqueología Computacional. Nuevos enfoques para el análisis y la difusión del patrimonio cultural (pp. 225-240). Instituto Nacional de Antropología e Historia. Editor D. Jiménez-Badillo. México: INAH., 2017

 

A comparative study of walkthrough paradigms for virtual environments using kinect based natural interaction
Hernández-Ibáñez,L. A., Barneche-Naya, V. & Mihura-López, R. (2016). A comparative study of walkthrough paradigms for virtual environments using kinect based natural interaction, 22nd International Conference on Virtual System & Multimedia (VSMM), Kuala Lumpur, 2016, (pp. 1-7), doi: 10.1109/VSMM.2016.7863168

 

Natural interaction and movement paradigms. A comparison of usability for a kinect enabled museum installation
Hernández-Ibáñez, L. A., Barneche-Naya, V., & Mihura-López, R. (2016). Natural interaction and movement paradigms. A comparison of usability for a kinect enabled museum installation. In International Conference on Learning and Collaboration Technologies (pp. 145-155). Springer, Cham. doi: 10.1007/978-3-319-39483-1_14

 

Assisted navigation and natural interaction for Virtual Archaeological Heritage. Implementation of an attractor-based approach using a game engine
Hernández-Ibáñez, L. A., & Barneche-Naya, V. (2015). Assisted navigation and natural interaction for Virtual Archaeological Heritage. Implementation of an attractor-based approach using a game engine. In Mediterranean Archaeology and Archaeometry, Vol. 16, No 5,(2016), (pp. 43-51). doi:  10.5281/zenodo.204965

 

An enhanced navigation kit for virtual heritage exploration using a game engine
Hernández-Ibáñez, L. A., & Barneche-Naya, V. (2015). An enhanced navigation kit for virtual heritage exploration using a game engine. In 2015 Digital Heritage (Vol. 2, pp. 755-756). IEEE. doi:  10.1109/DigitalHeritage.2015.7419621

 

Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum
Hernández-Ibáñez, L. A., & Barneche-Naya, V. (2015). Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum. In International Conference on Learning and Collaboration Technologies (pp. 384-393). Springer, Cham. doi:  10.1007/978-3-319-20609-7_36

 

From the dig to Cyberspace. A case study of virtual worlds as a tool for interpretation centers
Barneche-Naya, V., & Hernández Ibáñez, L. (2015). From the Dig to Cyberspace. A Case Study of Virtual Worlds as a Tool for Interpretation Centers. Proceedings of the 2nd International Conference on Virtual Archaeology. Methods and Benefits, San Petersburgo, 1-3 de junio, 2015. The State Hermitage Publishers, (pp. 215-225)

 

Evaluating user experience in joint activities between schools and museums in virtual worlds
Barneche Naya, V., Hernández Ibáñez, L.A. (2015). Evaluating user experience in joint activities between schools and museums in virtual worlds. Universal Access in the Information Society14(3), (pp. 389-398). doi:  10.1007/s10209-014-0367-y
 
 

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